Technology in eSports / Cecilia Pinto McCarthy.
This title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index.
Record details
- ISBN: 9781532194467
- ISBN: 1532194463
- Physical Description: 32 pages : color illustrations ; 24 cm.
- Publisher: Minneapolis, Minnesota : SportsZone, an imprint of Abdo Publishing, [2020]
- Copyright: ©2021.
Content descriptions
Bibliography, etc. Note: | Includes bibliographical references (page 31) and index. |
Formatted Contents Note: | Championship technology -- Engineering eSports -- Big data -- The future of eSports technology -- Glossary -- More information -- Online resources -- Index -- About the author. |
Target Audience Note: | Grade 4. Grades 3-6. 900L Lexile |
Search for related items by subject
Subject: | eSports (Contests) > Juvenile literature. Video games > Juvenile literature. Video gamers > Competitions > Juvenile literature. Video games industry > Juvenile literature. |
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Available copies
- 5 of 5 copies available at Missouri Evergreen. (Show)
- 1 of 1 copy available at De Soto.
Holds
- 0 current holds with 5 total copies.
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Status | Due Date |
---|---|---|---|---|---|
De Soto Public Library | J 794.8 McCARTHY Cecilia Pinto (Text) | 33858000014979 | Juvenile Non-Fiction | Available | - |
LDR | 01834cam a2200433Ii 4500 | ||
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001 | 4357536 | ||
003 | ME | ||
005 | 20210511115100.0 | ||
008 | 200907t20202021mnua c b 001 0 eng d | ||
010 | . | ‡a 2020940287 | |
020 | . | ‡a9781532194467 ‡q(library binding) | |
020 | . | ‡a1532194463 ‡q(library binding) | |
035 | . | ‡a(OCoLC)1193070042 | |
040 | . | ‡aYDX ‡beng ‡erda ‡cYDX ‡dBDX ‡dTXW ‡dOCLCO ‡dOCLCF ‡dSO$ | |
082 | 0 | 4. | ‡a794.8 ‡223 |
100 | 1 | . | ‡aMcCarthy, Cecilia Pinto, ‡eauthor. ‡0(ME)212728 |
245 | 1 | 0. | ‡aTechnology in eSports / ‡cCecilia Pinto McCarthy. |
264 | 1. | ‡aMinneapolis, Minnesota : ‡bSportsZone, an imprint of Abdo Publishing, ‡c[2020] | |
264 | 4. | ‡c©2021. | |
300 | . | ‡a32 pages : ‡bcolor illustrations ; ‡c24 cm. | |
336 | . | ‡atext ‡btxt ‡2rdacontent | |
336 | . | ‡astill image ‡bsti ‡2rdacontent | |
337 | . | ‡aunmediated ‡bn ‡2rdamedia | |
338 | . | ‡avolume ‡bnc ‡2rdacarrier | |
490 | 1 | . | ‡aEsports explosion. |
504 | . | ‡aIncludes bibliographical references (page 31) and index. | |
505 | 0 | . | ‡aChampionship technology -- Engineering eSports -- Big data -- The future of eSports technology -- Glossary -- More information -- Online resources -- Index -- About the author. |
520 | . | ‡aThis title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index. | |
521 | 0 | . | ‡aGrade 4. |
521 | 2 | . | ‡aGrades 3-6. |
521 | 8 | . | ‡a900L ‡bLexile |
650 | 0. | ‡aeSports (Contests) ‡vJuvenile literature. | |
650 | 0. | ‡aVideo games ‡vJuvenile literature. ‡0(ME)30640 | |
650 | 0. | ‡aVideo gamers ‡xCompetitions ‡vJuvenile literature. | |
650 | 0. | ‡aVideo games industry ‡vJuvenile literature. | |
830 | 0. | ‡aEsports explosion. ‡0(ME)758447 | |
904 | . | ‡aMARCIVE 2021 | |
904 | . | ‡aMARCIVE 2022 | |
901 | . | ‡a4357536 ‡bAUTOGEN ‡c4357536 ‡tbiblio |