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Technology in eSports  Cover Image Book Book

Technology in eSports / Cecilia Pinto McCarthy.

Summary:

This title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index.

Record details

  • ISBN: 9781532194467
  • ISBN: 1532194463
  • Physical Description: 32 pages : color illustrations ; 24 cm.
  • Publisher: Minneapolis, Minnesota : SportsZone, an imprint of Abdo Publishing, [2020]

Content descriptions

Bibliography, etc. Note:
Includes bibliographical references (page 31) and index.
Formatted Contents Note:
Championship technology -- Engineering eSports -- Big data -- The future of eSports technology -- Glossary -- More information -- Online resources -- Index -- About the author.
Target Audience Note:
Grade 4.
Grades 3-6.
900L Lexile
Subject: eSports (Contests) > Juvenile literature.
Video games > Juvenile literature.
Video gamers > Competitions > Juvenile literature.
Video games industry > Juvenile literature.

Available copies

  • 5 of 5 copies available at Missouri Evergreen. (Show)
  • 1 of 1 copy available at De Soto.

Holds

  • 0 current holds with 5 total copies.
Show Only Available Copies
Location Call Number / Copy Notes Barcode Shelving Location Status Due Date
De Soto Public Library J 794.8 McCARTHY Cecilia Pinto (Text) 33858000014979 Juvenile Non-Fiction Available -

LDR 01834cam a2200433Ii 4500
0014357536
003ME
00520210511115100.0
008200907t20202021mnua c b 001 0 eng d
010 . ‡a 2020940287
020 . ‡a9781532194467 ‡q(library binding)
020 . ‡a1532194463 ‡q(library binding)
035 . ‡a(OCoLC)1193070042
040 . ‡aYDX ‡beng ‡erda ‡cYDX ‡dBDX ‡dTXW ‡dOCLCO ‡dOCLCF ‡dSO$
08204. ‡a794.8 ‡223
1001 . ‡aMcCarthy, Cecilia Pinto, ‡eauthor. ‡0(ME)212728
24510. ‡aTechnology in eSports / ‡cCecilia Pinto McCarthy.
264 1. ‡aMinneapolis, Minnesota : ‡bSportsZone, an imprint of Abdo Publishing, ‡c[2020]
264 4. ‡c©2021.
300 . ‡a32 pages : ‡bcolor illustrations ; ‡c24 cm.
336 . ‡atext ‡btxt ‡2rdacontent
336 . ‡astill image ‡bsti ‡2rdacontent
337 . ‡aunmediated ‡bn ‡2rdamedia
338 . ‡avolume ‡bnc ‡2rdacarrier
4901 . ‡aEsports explosion.
504 . ‡aIncludes bibliographical references (page 31) and index.
5050 . ‡aChampionship technology -- Engineering eSports -- Big data -- The future of eSports technology -- Glossary -- More information -- Online resources -- Index -- About the author.
520 . ‡aThis title introduces fans to some of the biggest names in the world of Esports. The title features informative sidebars, full-color photos and infographics, a glossary, and an index.
5210 . ‡aGrade 4.
5212 . ‡aGrades 3-6.
5218 . ‡a900L ‡bLexile
650 0. ‡aeSports (Contests) ‡vJuvenile literature.
650 0. ‡aVideo games ‡vJuvenile literature. ‡0(ME)30640
650 0. ‡aVideo gamers ‡xCompetitions ‡vJuvenile literature.
650 0. ‡aVideo games industry ‡vJuvenile literature.
830 0. ‡aEsports explosion. ‡0(ME)758447
904 . ‡aMARCIVE 2021
904 . ‡aMARCIVE 2022
901 . ‡a4357536 ‡bAUTOGEN ‡c4357536 ‡tbiblio

Additional Resources